Ted McIlwain
Level Design Director
Toronto, Canada

Summary

I’m currently working as a Level Design Director at Ubisoft Toronto on Splinter Cell: Remake. Prior to being a director, I was leading a team dedicated to Far Cry 6 Outposts, Treasure Hunts and the Open World. My previous title contributions include Far Cry 5, Far Cry Primal, Warframe, Halo 4 DLC, and Star Trek: The Video Game.

My interests going forward are to build and maintain strong, passionate teams built on agency, ownership and autonomy. I believe games are meant to be fun to build and play.

Skills

World Building Level Layout Visual Scripting Debugging Problem Solving Team Building Project Scoping Leadership Vision Guidance

Productions

    • Video Game
      Splinter Cell: Remake
    • Year
      TBD
    • Role
      Level Design Director
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Associate Level Design Director / Team Lead Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Warframe
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Halo 4 – Crimson Map Pack / Spartan Ops DLC
    • Year
      2012
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Star Trek
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes

Experience

  • Level Design Director at Ubisoft Toronto
    July 2022 – Present
  • Associate Level Design Director at Ubisoft Toronto
    July 2020 – June 2022
  • Team Lead Level Designer at Ubisoft Toronto
    January 2018 – July 2020
  • Level Designer at Ubisoft Toronto
    February 2015 – January 2018
  • Level Designer at Digital Extremes
    November 2010 – February 2015
  • Level Designer/Artist at CSPromod
    March 2007 – June 2011